The Black Gate
- Other Things to Do in Trinsic
- Outside of Trinsic
- References for The Black Gate
Companions // Iolo, Spark
Items // key, gold, scroll, medallion
When you first get out of the Moongate, you are approached by Iolo, who has some disturbing news of a murder. (If you have the Forge of Virtue, there will be a violent earthquake after this.) Investigate the stables to the north, and find a key. Go to the Blacksmith's house (upper west side, 2-story house), open the chest, and take the gold, Fellowship medallion, and scroll; talk to Spark on your way out: He'll talk of a man with a Hook. Go to the infirmary, talk to the guard who was on duty at the time, and he'll mention a ship called the Crown Jewel. Talk to the shipwright, Gargan, about the Crown Jewel. Lastly, talk to the head of the Fellowship about the murder. Now report to the mayor your findings, and go through a little copy protection:
Other Things to Do in Trinsic
- The shipwright has a sextant, gold bars, and some lockpicks.
- The weapons shop has goodies accessible via a lever behind a wooden shield that opens the wall.
- The healer has various potions.
- The Fellowship Hall has gold in the sealed donation box.
- The house south of the Fellowship Hall has 2 gems.
Outside of Trinsic
Items // 1 complete set of magic armor, 600 gold, crossbow, 50 magic bolts, sword of defense, fire sword, swamp boots, and 3 rings (protection, regeneration, invisibility)
Just to the southwest is a locked treasure chest under a maple tree (128S, 4W). Move the chest into an open area—it will make finding all the items easier—and attack it until it breaks.
Just north of Trinsic is a little town called Paws.
Side Quest: Thurston's Infatuations
Speak with Thurston, the miller, and he will tell you that he has only one reason to live: Polly. Talk to Polly, the owner of the Salty Dog Tavern, about Thurston, and she'll be impressed with the story. Tell Thurston of the events, and he'll be very happy.
Side Quest: Who Stole the Poison?
Speak with Morfin, the butcher, and you will discover that a shipment of silver serpent venom has been stolen from his stock. Go have a chat with Camille, a local farmer. Next, speak with Feridwyn at the Fellowship shelter, then go back to Camille and talk to her again. Feridwyn will have followed you from the shelter, where he tells you that the poison was found in Tobias's (Camille's son) possession. If you speak with Tobias, however, he will claim that Garritt (Feridwyn's son) framed him. You'll get a tip that Morfin isn't all that he seems: search his house (next to the mill) for a silver key hidden partially by a potted plant in the bottom left corner, and then go to the slaughterhouse. There, find a brown key under a blood-filled bucket sitting on the floor. Now, use the silver key to open the storeroom. Next, use the brown key to unlock the chest in the storeroom. Inside you will find gold bars, silver serpent venom, and a book outlining his crooked dealings. Confront Morfin about this, and he'll mention that Garritt may be using the venom (which acts like a drug); he'll also give you a green key. Use the key to open Garritt's chest (next to his bed) at the shelter to find the venom. Take the venom, confront him, and he'll confess. (You may also speak with his father again afterward.)
After resolving these subplots, continue going north to Britain.
- Simpson, Dan, and V., Adam, ed. Ultima 7: The Black Gate – The Complete Guidebook. Version 2.2, 1999.
- Iolo's Lute.